ember

4Benchmark design

The dataset has 570 items and 1565 scored questions: 389 choice, 1032 noul, and 176 score. Each line is self-contained: the state, the recipe's fixed question set, a gold label for every question, its source, and a one-line rationale. Other implementations can score it without this harness.

9 items reproduce the worked examples in the agent kit's playbook and sit in dev; the other 561 were written for this benchmark. Items are split into dev (274 items, for tuning) and test (296 items, for reporting), stratified so that every label of every question appears in both. The dataset card below answers the datasheet questions of [12].

Items per recipe and splitStacked bars of dev and test items for each recipe.dev (tuning)test (reporting)Intent and readiness5454108Failure triage464692Change risk464692Routing and ownership383775Effort and approach364076Vision: dominant colour, yes/no448Vision: dominant colour, choice448Vision: alert level, score448Vision: colour change across frames448Tag assignment273865Note placement111930
Figure 2 Items per recipe, split into dev and test.

Label balance

QuestionGold labelMeaningdevtest
intentquestionExplain or answer something; no code changes requested1413
implementMake a change: add, modify, or configure something1314
investigateLook into a problem and report findings1413
fixRepair a specific broken behavior1314
specific_enoughTrueThe target and desired outcome are both identifiable3235
FalseThe target or desired outcome is unclear2219
failure_kindlogic_bugThe code under test returns a wrong result1211
environmentMissing service, dependency, port, file, or configuration1112
flakyTiming, ordering, or nondeterminism; may pass on retry1211
test_bugThe test itself is wrong or outdated1112
retryTrueyes1211
Falseno3435
risk0Negligible1211
1Low1112
2Medium1211
3High1112
needs_reviewTrueyes2323
Falseno2323
ownerapiHTTP handlers and request validation87
storageDatabase, migrations, and persistence78
uiFrontend rendering and client state87
infraBuild, CI, deployment, and configuration78
unclearNot enough information to tell87
effort0Trivial (minutes)711
1Small (under an hour)1515
2Medium (a few hours)108
3Large (a day or more)46
approachminimal_patchSmallest change that fixes the symptom910
refactorRestructure the code so the fix is natural811
new_componentAdd a new module or service109
ask_userThe trade-off needs a human decision910
dominant_redTrueRed is the dominant colour22
FalseRed is not dominant22
dominant_colourredThe image is mostly red or warm-red tones11
greenThe image is mostly green tones11
blueThe image is mostly blue tones11
mixedNo single colour clearly dominates11
alert_level0No alert (calm green)11
1Low (yellow)11
2Medium (orange)11
3High (red)11
colour_changedTrueThe dominant colour is different in the two frames22
FalseThe dominant colour is the same in both frames22
domain/toolingTrueThe note calls for `domain/tooling`: Build, CI, observer, TTS pipeline, dev-time tools1116
layer/infraTrueThe note calls for `layer/infra`: Build, CI, deployment infrastructure33
type/codeTrueThe note calls for `type/code`: Code architecture, autoloads, conventions, tooling. Carries `code-refs:`. (e.g. `Code/Autoloads — Disturbance.md`)27
FalseThe note has no reason to carry `type/code`2125
type/decisionTrueThe note calls for `type/decision`: Architectural or design decision made by an agent during a session. Written to `docs/vault/Decisions/`. (Agent notes only — spec 080.)54
FalseThe note has no reason to carry `type/decision`2030
type/designTrueThe note calls for `type/design`: Design intent, player-facing concepts, world lore. (e.g. `Design/World Model.md`)45
FalseThe note has no reason to carry `type/design`1228
type/discoveryTrueThe note calls for `type/discovery`: Non-obvious constraint, gap, or conflict found by an agent during a session. Written to `docs/vault/Discoveries/`. (Agent notes only — spec 080.)45
FalseThe note has no reason to carry `type/discovery`2025
type/mocFalseThe note has no reason to carry `type/moc`2128
type/referenceTrueThe note calls for `type/reference`: Glossary, decision log, open questions, epics. (e.g. `Reference/Glossary.md`)36
FalseThe note has no reason to carry `type/reference`2122
type/session-logTrueThe note calls for `type/session-log`: Session activity log; permanent audit trail. Written to `docs/vault/Sessions/`. Append-only, never pruned. (Agent notes only — spec 080.)45
FalseThe note has no reason to carry `type/session-log`1629
type/specFalseThe note has no reason to carry `type/spec`2332
type/systemTrueThe note calls for `type/system`: A bounded subsystem with implementation. Carries `code-refs`, `spec-refs`, `implements:` frontmatter. (e.g. `Systems/Audio — Car Radio.md`)45
FalseThe note has no reason to carry `type/system`1822
concept/horrorTrueThe note calls for `concept/horror`: Horror register and dread design12
domain/narrativeTrueThe note calls for `domain/narrative`: Tone, horror register, forest transmissions narrative, Gary/KTLK22
type/principleTrueThe note calls for `type/principle`: Governance and constitutional notes. Non-negotiable rules. (e.g. `Governance/Constitution.md`)11
FalseThe note has no reason to carry `type/principle`2232
domain/governanceTrueThe note calls for `domain/governance`: Constitution, phased spec, policies78
type/visionFalseThe note has no reason to carry `type/vision`2231
domain/worldTrueThe note calls for `domain/world`: World model, biomes, terrain, procedural generation, weather54
layer/gdscriptTrueThe note calls for `layer/gdscript`: GDScript (Godot scene-tier logic)26
status/reviewedTrueThe note calls for `status/reviewed`: Agent-created note verified against codebase within its creating session. Eligible for auto-injection in subsequent task dispatches. (Agent notes only — spec 080.)88
concept/disturbanceTrueThe note calls for `concept/disturbance`: The disturbance mechanic thread (Article X)11
domain/playerTrueThe note calls for `domain/player`: Player mode, input, controls, camera, exit/entry23
domain/audioTrueThe note calls for `domain/audio`: Audio systems: world ambient, radio, transmissions, buses, pipeline45
concept/ephemeral-worldTrueThe note calls for `concept/ephemeral-world`: Run-reset, transient worlds (Article IV Rules 6–7)11
status/draftTrueThe note calls for `status/draft`: Authoring in progress, not yet verified35
layer/pythonTrueThe note calls for `layer/python`: Python development tooling (`tools/`)01
domain/vehicleTrueThe note calls for `domain/vehicle`: The Samba: vehicle physics, dashboard, damage, panels28
concept/proceduralTrueThe note calls for `concept/procedural`: Procedural generation, seed determinism11
domain/anomaliesTrueThe note calls for `domain/anomalies`: Anomaly taxonomy, individual anomaly systems, spawn, behavior01
concept/diegeticTrueThe note calls for `concept/diegetic`: Diegetic audio / UI / world-sourced design12
concept/governanceTrueThe note calls for `concept/governance`: Constitutional and governance concepts01
concept/contaminationTrueThe note calls for `concept/contamination`: Across-runs panel and garage degradation; the slow-horror mechanic that doesn't reset with the world01
domain/artTrueThe note calls for `domain/art`: Visual direction, palettes, references, asset pipeline14
layer/rust-coreTrueThe note calls for `layer/rust-core`: Engine-agnostic Rust core (`rust/rust-core/`)01
placementArtPlace the note under Art/22
CodePlace the note under Code/22
DecisionsPlace the note under Decisions/12
DesignPlace the note under Design/12
DiscoveriesPlace the note under Discoveries/12
GovernancePlace the note under Governance/12
NarrativePlace the note under Narrative/01
ReferencePlace the note under Reference/12
SessionsPlace the note under Sessions/12
SystemsPlace the note under Systems/12

Recipes

Each recipe asks the same fixed question set for every item, because ember weighs the questions in one call jointly.

Intent and readiness

intent_readiness
When
Before changing files in response to a conversational request.
State
The user's latest message, verbatim.
Decides
What the user is asking for, and whether it is specific enough to act on without a clarifying question.
Family
coding
QuestionTypeAsksOptions
intentchoiceWhat is the user asking the coding agent to do?question: Explain or answer something; no code changes requested
implement: Make a change: add, modify, or configure something
investigate: Look into a problem and report findings
fix: Repair a specific broken behavior
specific_enoughnoulIs the request specific enough to act on without asking a clarifying question?true: The target and desired outcome are both identifiable
false: The target or desired outcome is unclear

Failure triage

failure_triage
When
Before retrying or fixing a failing test or command.
State
The test or command, and the relevant error lines.
Decides
The most likely cause, and whether a plain re-run would pass.
Family
coding
QuestionTypeAsksOptions
failure_kindchoiceWhat most likely caused this failure?logic_bug: The code under test returns a wrong result
environment: Missing service, dependency, port, file, or configuration
flaky: Timing, ordering, or nondeterminism; may pass on retry
test_bug: The test itself is wrong or outdated
retrynoulIs simply re-running likely to make it pass?yes or no

Change risk

change_risk
When
Before committing, pushing, or merging.
State
A diff summary, the files touched, and the lines changed.
Decides
How risky the change is to ship unreviewed, and whether a person should review it.
Family
coding
QuestionTypeAsksOptions
riskscoreHow risky is shipping this change without human review?0: Negligible
1: Low
2: Medium
3: High
needs_reviewnoulShould a human review this change before it is merged?yes or no

Routing and ownership

routing
When
When an error needs an owner.
State
The error message and the file or module it came from.
Decides
Which part of the system should handle it. The option set is a template that projects replace with their own.
Family
coding
QuestionTypeAsksOptions
ownerchoiceWhich part of the system should handle this?api: HTTP handlers and request validation
storage: Database, migrations, and persistence
ui: Frontend rendering and client state
infra: Build, CI, deployment, and configuration
unclear: Not enough information to tell

Effort and approach

effort_approach
When
When planning a task.
State
The task and its constraints.
Decides
How much work the task is, and which approach fits. The option sets are templates.
Family
coding
QuestionTypeAsksOptions
effortscoreHow much work is this task?0: Trivial (minutes)
1: Small (under an hour)
2: Medium (a few hours)
3: Large (a day or more)
approachchoiceWhich approach best fits the constraints?minimal_patch: Smallest change that fixes the symptom
refactor: Restructure the code so the fix is natural
new_component: Add a new module or service
ask_user: The trade-off needs a human decision

Vision: dominant colour, yes/no

vision_noul
When
Smoke check of the vision path.
State
One synthetic colour swatch.
Decides
Whether one colour dominates the image.
Family
vision
QuestionTypeAsksOptions
dominant_rednoulIs the image predominantly red?true: Red is the dominant colour
false: Red is not dominant

Vision: dominant colour, choice

vision_choice
When
Smoke check of the vision path.
State
One synthetic colour swatch.
Decides
Which colour dominates the image.
Family
vision
QuestionTypeAsksOptions
dominant_colourchoiceWhat is the dominant colour in the image?red: The image is mostly red or warm-red tones
green: The image is mostly green tones
blue: The image is mostly blue tones
mixed: No single colour clearly dominates

Vision: alert level, score

vision_score
When
Smoke check of the vision path.
State
One synthetic status indicator.
Decides
How severe the alert the indicator signals is.
Family
vision
QuestionTypeAsksOptions
alert_levelscoreThe image shows a status indicator. How severe is the alert it is signalling?0: No alert (calm green)
1: Low (yellow)
2: Medium (orange)
3: High (red)

Vision: colour change across frames

vision_video
When
Smoke check of the video path.
State
Two synthetic frames.
Decides
Whether the dominant colour changed between the frames.
Family
vision
QuestionTypeAsksOptions
colour_changednoulThe frames are from a two-frame video clip. Did the dominant colour change between frame 1 and frame 2?true: The dominant colour is different in the two frames
false: The dominant colour is the same in both frames

Tag assignment

tag_assignment
When
When deciding which controlled tags a vault note deserves.
State
A note's title and body plus the vault's controlled vocabulary (as read).
Decides
Which candidate tags the note deserves; the gold is the note's own vocabulary tags.
Family
mined_vault
QuestionTypeAsksOptions
domain/toolingnoulDoes this note deserve the tag `domain/tooling`?true: The note calls for `domain/tooling`: Build, CI, observer, TTS pipeline, dev-time tools
false: The note has no reason to carry `domain/tooling`
layer/infranoulDoes this note deserve the tag `layer/infra`?true: The note calls for `layer/infra`: Build, CI, deployment infrastructure
false: The note has no reason to carry `layer/infra`
type/codenoulDoes this note deserve the tag `type/code`?true: The note calls for `type/code`: Code architecture, autoloads, conventions, tooling. Carries `code-refs:`. (e.g. `Code/Autoloads — Disturbance.md`)
false: The note has no reason to carry `type/code`
type/decisionnoulDoes this note deserve the tag `type/decision`?true: The note calls for `type/decision`: Architectural or design decision made by an agent during a session. Written to `docs/vault/Decisions/`. (Agent notes only — spec 080.)
false: The note has no reason to carry `type/decision`
type/designnoulDoes this note deserve the tag `type/design`?true: The note calls for `type/design`: Design intent, player-facing concepts, world lore. (e.g. `Design/World Model.md`)
false: The note has no reason to carry `type/design`
type/discoverynoulDoes this note deserve the tag `type/discovery`?true: The note calls for `type/discovery`: Non-obvious constraint, gap, or conflict found by an agent during a session. Written to `docs/vault/Discoveries/`. (Agent notes only — spec 080.)
false: The note has no reason to carry `type/discovery`
type/mocnoulDoes this note deserve the tag `type/moc`?true: The note calls for `type/moc`: Map of Content at any of three tiers (folder / domain / concept). (e.g. `Audio.md`)
false: The note has no reason to carry `type/moc`
type/referencenoulDoes this note deserve the tag `type/reference`?true: The note calls for `type/reference`: Glossary, decision log, open questions, epics. (e.g. `Reference/Glossary.md`)
false: The note has no reason to carry `type/reference`
type/session-lognoulDoes this note deserve the tag `type/session-log`?true: The note calls for `type/session-log`: Session activity log; permanent audit trail. Written to `docs/vault/Sessions/`. Append-only, never pruned. (Agent notes only — spec 080.)
false: The note has no reason to carry `type/session-log`
type/specnoulDoes this note deserve the tag `type/spec`?true: The note calls for `type/spec`: Spec document at `docs/vault/Specs/NNN Title/spec.md`. Carries `spec-refs:`. (e.g. `Specs/047 Car Radio/spec.md`)
false: The note has no reason to carry `type/spec`
type/systemnoulDoes this note deserve the tag `type/system`?true: The note calls for `type/system`: A bounded subsystem with implementation. Carries `code-refs`, `spec-refs`, `implements:` frontmatter. (e.g. `Systems/Audio — Car Radio.md`)
false: The note has no reason to carry `type/system`

Note placement

note_placement
When
When deciding where a vault note belongs.
State
A note's title and body.
Decides
Which folder the note belongs in; the gold is its actual placement.
Family
mined_vault
QuestionTypeAsksOptions
placementchoiceWhich folder does this vault note belong in?Art: Place the note under Art/
Code: Place the note under Code/
Decisions: Place the note under Decisions/
Design: Place the note under Design/
Discoveries: Place the note under Discoveries/
Governance: Place the note under Governance/
Narrative: Place the note under Narrative/
Reference: Place the note under Reference/
Sessions: Place the note under Sessions/
Systems: Place the note under Systems/

Labelling protocol

  • Labels were judged from state and the option descriptions alone, and were fixed before any model run. *(since dataset version 1e1bb88d47f0)*
  • needs_review is true exactly when risk is Medium or High, and retry is true only for flaky failures. *(since dataset version 1e1bb88d47f0)*
  • Drafts whose evidence fit two options were rewritten or dropped while authoring, before any run. *(since dataset version 1e1bb88d47f0)*
  • A label changes only when a reviewer finds it wrong on its merits, never because the model disagreed. A change to any item's state, media, questions, gold, or split alters the dataset's content hash, which each run records, so runs on different label sets cannot be compared by accident; annotations (kind, tier, source, rationale) do not. *(since dataset version 1e1bb88d47f0)*
  • Every score scale runs from least to most of the quantity its instruction names; index 0 is always the least. The expected score is read in those units. A scale is never reversed to make a label read naturally. *(since dataset version 1e1bb88d47f0)*
  • For a noul question, P(true) is the probability of the condition the instruction names; the condition is phrased so that true is the pole that calls for caution. *(since dataset version 1e1bb88d47f0)*

Policy in force: no policy slot was filled for this run, so every recipe applied its default criteria.

Dataset card

Why was it built?
To measure whether ember's probabilities are accurate and calibrated enough for agents to act on the agent kit's thresholds, and to compare model revisions and setups.
What does it contain?
570 items across five recipes, 1565 scored questions, a gold label per question, a rationale per item.
How was it collected?
9 items reproduce the agent kit's worked examples; 561 were written by the ember authors. No user data.
How was it labelled?
From state and the option descriptions alone, fixed before any run, under the rules in the labelling protocol.
What is it for?
Tune on dev, report on test. It is not a measure of agent behaviour, and not a training set.
How is it maintained?
Relabelling happens only on review, changes the dataset's SHA-256, and invalidates comparisons with earlier runs.

Generated card

Generated from the dataset this run scored (ember eval dataset card), version e0bbb468e213; the per-label counts per split for every question are in evals/dataset/CARD.md. Label stability and inter-source agreement are unmeasured until Phase 1.

RecipeItems (dev / test)KindsSourcesEasyRater countSecond reviewExternal sources
change_risk92 (46 / 46)untagged 92authored 924810none
effort_approach76 (36 / 40)untagged 76authored 762510none
failure_triage92 (46 / 46)untagged 92authored 928710none
intent_readiness108 (54 / 54)untagged 108authored 1088810none
note_placement30 (11 / 19)untagged 30mined 30010oldgrowth-vault (All rights reserved; written permission granted for the ember benchmark dataset)
routing75 (38 / 37)untagged 75authored 757310none
tag_assignment65 (27 / 38)untagged 65mined 65410oldgrowth-vault (All rights reserved; written permission granted for the ember benchmark dataset)
vision_choice8 (4 / 4)untagged 8authored 8810none
vision_noul8 (4 / 4)untagged 8authored 8810none
vision_score8 (4 / 4)untagged 8authored 8810none
vision_video8 (4 / 4)untagged 8authored 8810none